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Dragon age ii inquisition
Dragon age ii inquisition






  1. Dragon age ii inquisition series#
  2. Dragon age ii inquisition mac#

Early in a project, you might be able to make more big-picture decisions more independently, but you very quickly need to get good at identifying problems, knowing who to talk to, and then being willing to talk to those people. So really, the core of being a creative director is being a really effective diplomat, especially as you get deeper into development. It also means representing the IP as a whole and working with a team to define the “story” of the IP, past, present and future. Can you share with our community what exactly a creative director does? John: A creative director’s job is about keeping an eye on the game as a whole, trying to make sure that the game maintains its “feel,” and making calls about where to focus resources on the project. John’s been at BioWare for close to 15 years he’s worked on multiple BioWare titles and took on the role of creative director for Dragon Age last year.įor more about John and Maciej after you learn a bit about them here (as well as lots of other folks on the Dragon Age team), be sure to keep an eye out for our upcoming Developer Stories blog series, starting this week! Maciej, the Dragon Age franchise’s technical director, joined BioWare almost six years ago and has spent over 13 years in the industry. In addition to this talented group, we want to (re)introduce you to two more people working on the game who you should know: John Epler (he/him) and Maciej Kurowski (he/him), who have both been working on the next Dragon Age game since its early days of development.

Dragon age ii inquisition mac#

Gary (he/him) recently shared a State of BioWare post highlighting some of the folks who will be leading the Dragon Age team: Corinne Busche (she/her) as game director, Mac Walters (he/him) as production director, and Benoit Houle (he/him) as director of product development. So let’s get things started by meeting two of our colleagues who are heading up two different areas of development for the next Dragon Age™. (You may notice that you’re reading one of those right now. We’ll also provide dispatches in the form of Community Updates, where we’ll highlight contributions from the community, answer your questions, and keep you up to speed on what’s going on with our games.

dragon age ii inquisition

Dragon age ii inquisition series#

You’re going to find a few new types of posts in this space, including a series called Developer Stories, where you’ll learn all about the people who make our games and the different roles they play. So, as part of that mission, we’d like to welcome you to the new BioWare Community Update! This is a place for you, the BioWare community, to learn about the work we’re doing behind the scenes, to learn about the people doing that work, and even where you can learn about other members of the community.

dragon age ii inquisition

We’ve talked recently about how we want to further pull back the curtain for a more transparent look into the process of making the games you love.








Dragon age ii inquisition